The Practice Entreprise concept: learning by doing methodology

The SEFED Project uses the setting up of a simulated company in a classroom as the pedagogical tool to train students in business in a practical way (learning by doing), by getting them to run their own company, performing actual business tasks like buying and selling their virtual products all around the world, and getting to know the ins and outs of running a small business.


Gambling is certainly a controversial area that can be considered both a harmless recreational activity and a dangerous addiction, even as the field of clinical psychology of learning, which is essentially what online gambling is, advocates a more scientific bottom-up approach. There are some who feel that gambling is simply a form of recreational fun and that there is no science behind it. But others, like myself, consider gambling to be a problem, which is compounded by the lack of scientific data pertaining to its addictive characteristics. One of the more compelling reasons why gambling should be treated like other addictions is the fact that those who suffer from it tend to be suffering from a learning disorder that impairs their ability to learn through normal means. This is true with casino gambling more so than with most other forms of gambling, but even so, the problem still exists and casino gambling is simply a symptom of a larger learning issue that is not getting the attention it should. playamo casinoThe second part of hospitality is education. In the world of casino gaming, it is rare to find a casino employee who does not know something, but how many of those employees are able to teach themselves? The best education comes from personal experience, which is what almost all students have in a hands-on environment. You will have a chance to learn from some of the best in the business, and you can build your own reputation by learning from these leaders. After gaining education from these professionals, you can use this education to help other hospitality students, whether you are in training for employment at a casino or as a casino manager or consultant yourself. There are no limits to the possibilities.

To achieve the pedagogical objective and this business environment, the school sets up a simulated company in a classroom, which is divided into the usual office departments using current resources in business. This simulated company, which we call practice entreprise SEFED in Spain, replicates all of the functions and demands of a real business in both a structure and practice, from product development, production and distribution to marketing, sales, human resources, finance and accounting. As "employees" of the virtual business, students are accountable for their company's management and performance.


Students are in a business environment in the classroom that will engage them and which develops employability skills to achieve great employment outcomes. Students work as "employees" in the different office departments, undertaking office tasks and achieving set up objectives like if they were in a real company.


The learning and working environment within the practice entreprise emphasizes project-based, collaborative learning and teachers who guide and direct student learning rather than present prescribed daily lessons. For further information about the Practice Entreprise concept, please click here.